SVG SMIL would make sense when you want a high, smooth frame rate while
animating many objects on the screen at once. JS plus a timer would hit a
ceiling at some point as you increase the frame rate and number of objects.
Flash, for example, doesn't have you do animation through a timeout type
method; I believe there are tweening type functions which are essentially
like SMIL where you set the start and end points and what you want to change
over time.http://www.blogger.com/img/blank.gif
Brad Neuberg http://groups.google.com/group/openweb-group/browse_thread/thread/c7da347f0c239751
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